Hospital beds are much better for injury, disease recovery, or surgery, though require a fair bit of research first.However, pawns dislike sleeping with someone who is not a spouse or lover. Double beds cost 5 materials less than 2 beds and allow lovers to do lovin'.Bedrolls can be brought into a caravan and used while traveling.This means that Crashlanded pawns should build beds almost immediately, while New Tribes should build beds as soon as they research Complex Furniture. A bedroll of +1 quality level (good roll vs normal bed) is slightly better than a bed. Note that bedrolls also avoid the Slept on the ground moodlet.These materials are difficult to acquire in the first few days of a colony. While bedrolls aren't much worse, they require a fabric or leather.Sleeping spots also incur a negative −4 Slept on the ground moodlet, which beds prevent. Compared to a sleeping spot: a normal quality, wooden bed saves 1 hour of rest every 24 hours.In most biomes, wood is a common resource, so beds are easy to create. Space efficient placement of beds, end table, and dresser.īeds are a clear upgrade from sleeping spots and bedrolls beds are equal or superior in every stat. This increase is applied before the quality multiplier. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.Īn adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. Comfort varies by quality but not material. Comfort levels over 100% have no additional effect. It does not affect the rate at which comfort increases, only the maximum level. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. Comfort Ĭomfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. Stone materials, except jade, only offer 90% of the rest effectiveness of the same quality level.īracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn resting in a bed or bedroll of any quality will have +7% Immunity Gain Speed and heal an additional +8 HP from injuries per day. For example, a sleeping spot can still create a prison. These mechanics also apply to bedrolls, sleeping spots, double beds, and other sleeping areas. Unlike prisoners, colonists and slaves can sleep in the same room, though colonists get a −3 moodlet for doing so.
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